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Steve vs. Hardcore World by hcblue
hcblue

TL;DR: A new world on the server, where you get one life and you have to survive for as long as you can. Your score is determined by the amount of XP you have when you die. When you die, you can play again, but start from scratch. The world has custom terrain and custom mob behavior, which you can read below. You should also read the Hardcore World rules.

How to play: You must be registered on this website (otherwise your highscore won't be posted on the front page), and be promoted to a Member rank or higher. Type /starthc to start (or resume) the adventure, /pausehc to pause and go to other worlds on the server, and /infohc to see your score (current XP).

Background: Okay, so Minecraft can get boring and repetitive, and sometimes creative juices are just not flowing. I've been thinking of something new to bring to the server, and I'd like your ideas / thoughts. Tentatively, I'm calling it Steve vs. Hardcore World. 1

Description: The idea itself isn't new; there are "hardcore servers" out there, where you need to survive, and you are banned when you die. Because we're not banning anyone, we need to raise the stakes.

  • Your score is determined by your total XP when you die. The high score will be tallied automatically and posted on this website.
  • You can play as many times as you want, but you'll start from scratch every time.
  • You start your adventure from a random location. If you die, you start over from another random location.
  • The world is not limited, but will get reset every month or so.
  • The world will be in hard mode, meaning that: you can die from hunger, and mobs damage you more.
  • For starters, there won't be a nether or end world. We'll try it out with a normal world first.
  • No warps, no teleports.
  • The world will be custom generated, to avoid players cheating by generating their own world using the same seed.

    • Ores are rarer to make it harder.
    • Diamonds no longer spawn in the world.
    • Mob spawners will not appear in the world to prevent mob traps and XP grinders.
    • Because diamonds don't spawn, random enchanting tables may spawn in random locations underground.
  • Nether mobs may spawn in the normal world, and give you useful (rare) items.

  • Some mobs might ride other mobs, e.g. creeper on a spider, zombie on a blue sheep.
  • Some mobs may drop enchanted items, like swords and armor.
  • Strategy is a plus:

    • You can make traps, including the reasonable use of TNT and lava. One or two TNTs make a good trap, but dozens of TNT has no other purpose than lagging the server when they detonate.
    • You can team up with other players and share resources, but remember: while it might be easier to kill an enemy with three of you, it also means you need three times the XP.
    • You can build safe houses, but other players may use it if they find it.
  • Hostile mobs will no longer burn in daylight.

  • You earn a "combo" bonus when you kill more than one hostile mob in a short amount of time.
  • Animals (friendly mobs) no longer drop XP when killed, in order to avoid mass-breeding and killing for XP.
  • Your items and XP will not drop when you die. This means that you can't steal someone else's items and XP. It also means you can't go back to where you previously died and resume where you left off. You can however keep your items in a chest, but that chest would be free for all; someone else is allowed to steal its contents (if they can find it).

Future ideas:

  • Make Endermen be hostile as soon as you're in within a specific range (probably the same range as when other mobs aggro on you), and have some wolves spawn angry. (@starkirby)

Current iteration:

The hardcore world is under development. As of February 13, 2012, we are on Hardcore Test world #4, using vs. Hardcore World plugin v0.12.


  1. The name is an allusion to the TV series Man vs. Wild, in which the host of show is placed in a random place in the middle of nowhere, with almost no supplies, and he has to survive. 

Imzo_Craft_135

Ah, Bear Grylls Tongue.gif And that sounds awesome Shocked.png

OracleOfLight

As I told Imzo, I think it sounds scary but could be fun if I could play in a group. Maybe after that, I'd try playing by myself. Do you know when you'll be ready to test this new world out? Grin.gif

starkirby

This would be pretty awesome. Have you thought about making endermen hostile or easier to anger and some wolves spawn angry? Also, signs marking the place players died.

hcblue

Have you thought about making endermen hostile or easier to anger and some wolves spawn angry?

I thought about the wolves spawning angry, but the hostile Endermen sounds good, too. I'll add that to the OP. My only limitation right now is whether or not I can do all this from a plugin or not (from a plugin vs. having to modify the server directly).

Manoloco69

I WANT ANGRY COWS

hcblue

I WANT ANGRY COWS

I don't think I can change the nature of mobs without making a custom server (not just a plugin)...

OracleOfLight

Mad cow infection? Maybe if a cow gets too close to a zombie, it will get "infected" and go crazy and start attacking you. But that would be scary. Cry.gif

hcblue

I started working on custom terrain for the hardcore world, and managed to get some things working:

  • Iron and coal spawn about 50% less than it does in a normal world.
  • Diamonds no longer spawn.
  • Dungeons don't spawn, but strongholds and abandoned mines still do.
  • There's a chance for floating islands. I don't 100% like it right now, because they're so thin.
  • Mushroom biomes now spawn randomly just like other "main" biomes (taiga, forest, etc.) instead of just in the middle of oceans (so called "isle" biomes).
  • Oceans spawn less often.
  • Rivers have a chance of being dried up.

A screenshot of the terrain:

Imzo_Craft_135

Well, I like the shroom biomes, the floating islands, and the dried up rivers, so if I can find a place with a floating shroom island near a dried up river, I'm happy Grin.gif Oh, and I like the "Oceans spawn less" part too.

OracleOfLight

I think it's beautiful! Would we be able to download this world for single player? Grin.gif

hcblue

Would we be able to download this world for single player? Grin.gif

Nope, Minecraft doesn't have any way to allow you to generate a world like this. I could pre-generate a world, but if you go outside the pre-generated area in single player, you'll see the "regular" terrain. I'm sure there are (single player) mods out there that do something similar.

Another screenshot, this time of some custom pine and giant trees. This is different from the jungle trees in the weekly snapshot (obviously), and they're basically generated with the world (meaning that you unfortunately can't replant them with a sapling, for instance).

custom-tree.png

xnfllydlcs

the trees are making me laggy. are u still gonna take out some of them?

hcblue

the trees are making me laggy. are u still gonna take out some of them?

Yes, the code has been updated to generate fewer trees, but this will only happen in new areas. It's best to avoid the dense jungles. I've also decided to remove the world border for the hardcore world, with the thinking that the hardcore world will be reset every month or so, and so I'm not too worried about file size.

Also, I patched /starthc and /pausehc to (hopefully) error out less.

cbik

the fuck blue i paused hardcore and it won't let me teleport to sv or cr Disappointed.gif

hcblue

the fuck blue i paused hardcore and it won't let me teleport to sv or cr

So what happened exactly? You were in hardcore, typed /pausehc. Were you teleported to another location in the hardcore world? Were there errors? Did anything else happen (other than the lack of being able to teleport to SV or CR)?

Technically, /pausehc should've taken you to SV. You can't teleport (or warp) directly to other worlds to prevent things from going out of sync (i.e., the plugin thinking you're still in hardcore when you're not), but it seems like it happened anyway.

cbik

when i typed /pausehc it said the normal message, but it didn't teleport me out of the hardcore world

hcblue

vHW v0.06

  • The correct XP now gets announced at your death, instead of 50% of it.
  • Added some checks in code to make sure you get teleported out of the hardcore world on /pausehc.
  • Spiders will no longer forget their prey.
  • Higher chance zombie pig-men (up from 5% to 20%) will spawn as angry.
  • Endermen should no longer take damage from water.
  • A 2% chance of zombies riding other zombies.
  • A 0.8% chance of creepers riding a spider.
  • Creepers will prefer to go after you rather than other mobs (e.g., skeleton), even when those mobs damage the creeper.
  • If you sleep in the hardcore world, you'll no longer respawn at your bedside.
Imzo_Craft_135

Well, this stuff is going to make my death about 25% more likely. Angry1.gif I guess it's more like proper hardcore mode now though...

OracleOfLight

I keep dying at 0 XP even without all these new things, lol. Cry.gif

cbik

highest top score like a boss

cbik

Suggestion: Can we have a list of everyone's score while they're living?

starkirby

My first attempt.

Hardcore Playthrough

I never realized how much I hate creepers until now.

cbik

My first attempt.

Hardcore Playthrough

I never realized how much I hate creepers until now

lol

cbik

still #1 Tongue.gif

OracleOfLight

I can live with being #2, although I was #1 for a little while. Grin.gif

Also, great video, Kirby. You should do more videos on the Hardcore world.

hcblue

vHW v0.07

  • Fix ghasts never despawning.
  • Some creepers, blazes, and ZPM have a slight chance of dropping enchanted swords.
  • Killing two or more mobs in quick succession gives you bonus XP.1
  • Cave spiders can now spawn above ground.
  • ZPM can now "infect" pigs and turn them into new ZPM.
  • Tamed wolves no longer randomly become rabid and attack their owners.
  • Lightning will strike the tallest structure around you.
  • Creepers now have a slight chance of setting the ground behind them on fire.
  • TNT explosions can now be up to 20% more powerful.

Suggestion: Can we have a list of everyone's score while they're living?

I like the idea, but not sure we can at the moment (unless you have an idea on how to do it properly). Having your score posted upon death is really convenient (mainly because you wouldn't notice the lag). It'd be really laggy (for yourself) if your score gets posted every time your XP increases. We also can't post scores every few minutes, because that would only work for as long as you're actually online (meaning that if you disconnected, your score would be zero until you came back online).


  1. The bonus is calculated using this formula (graph), where x (shown as the horizontal axis) is the seconds between kills and f(x) (shown as the vertical axis) is the proportion of the bonus (1.0 meaning a 100% bonus). 

hcblue

vHW v0.08

  • Lowered ghast spawn rate from 2% to 1% (of all mobs spawned).
  • Made ghasts drop 8 XP instead of 5 XP upon death.
starkirby

Episode 2 of my sort of LP is up now

Link

I_Love_to_Build

Nice vids kirby, You should commentate on them Shocked.png

OracleOfLight

Good job Kirby. I can't tell you how many times I've died from being blown up. Sad.png

Nice vids kirby, You should commentate on them

But he already does...

starkirby

Well episode 3 is up. Wondering if me telling you every time a new episode is up is getting annoying or not.

Link

OracleOfLight

Not sure about other people, but I don't find it annoying. I actually like that you posted them here, because it makes it easy. Grin.gif

Edit: I think more people should play hardcore. Smile.gif

hcblue

vHW v0.09 / v0.10

  • Add more fixes to bugs that Mano keeps finding.
  • Creepers, zombies, and skeletons can now ride pigs and sheep.
  • Sheep will now spawn in color.
  • Creepers may drop creeper eggs upon death; useful for traps.
  • Some mobs may drop damaged enchanted armor pieces upon death.
  • Fix spawn randomization to include other quadrants.
  • Ghasts now have a chance of better armor drops.
  • Try to fix the discrepancy between real XP and XP reported by the server... sux Disappointed.gif
OracleOfLight

Yay, more hardcore! Grin.gif

starkirby

Along with more hardcore, there's also more hardcore videos! Smile.gif

Link

hcblue

Reminder: Hardcore world will be reset sometime today / tonight.

For the purposes of this reset, your inventory shouldn't be lost, so if you want to take anything with you, move them from your chest(s) into your inventory.

cbik

Because of the above I will allow anyone to steal the iron sword in mah house cuz i won't be able to reach it Tongue.gif

OracleOfLight

Can we have more time to get the inventory? I have some old inventory in cbik's village, too... Sad.png

hcblue

Can we have more time to get the inventory? I have some old inventory in cbik's village, too...

I'll reset the world tonight. You should pick up your old inventory before then. The announcement has been a /news item for a week now. Tongue.gif

OracleOfLight

Okay, I picked up my stuff now. I'm going to pretend not to care about my old inventory, because it's just too far away. Sad.png

hcblue

Hardcore world reset. HT4 is live:

  • New tree types.
  • Dig down (around y of 10–15), and find a surprise cave!
  • New structures (churches, houses, and forts).

Along with that, vHW v0.11:

  • Villagers now have drops.
  • Fix XP decay (you should now get slightly more XP compared to HT3).
  • Ghasts no longer spawn, because it's just a nuisance, and I can't get the spawn rate just right.
OracleOfLight

I forgot to tell you this, but I think villagers are dropping potions even in creative mode. I don't know if this was intentional or not...

hcblue

It's been fixed, Oracle.

vHW v0.12

  • Make villager drops rarer.
  • Restrict custom drops only in the hardcore world.
  • Fix respawn function.
hcblue

vHW v0.13

  • Fix the damn XP decay again. I think I got it right this time. You should now get bonus XP for killing multiple mobs in a short amount of time.
hcblue

vHW v0.14

  • Added randomly-generated "gauntlet buildings", containing diamond blocks as the prize.
  • Swords, if not enchanted yet, have a up to a 20% chance of getting a random enchantment when you use it in a critical hit on a hostile mob. The less durable the sword is, the higher the chance.
cbik

•Added randomly-generated "gauntlet buildings", containing diamond blocks as the prize.

Angry1.gif

Manoloco69

lololololol me and oracle found one already ^_^

OracleOfLight

By the way, I'm at level 52. Grin.gif

hcblue

By the way, I'm at level 52.

Angry1.gif

cbik

By the way, I'm at level 52

And i'm still grounded Disappointed.gif

hcblue

And i'm still grounded

Wow, this grounding has lasted weeks Sad.png

Manoloco69

And i'm still grounded

Grounded for what? lmao

hcblue

Grounded for what? lmao

For not playing enough Minecraft. Shocked.png

OracleOfLight

When is hardcore going to be back? I actually miss it. Sad.png

hcblue

Whenever Multiverse comes out with version 2.4, that's when Hardcore will return. The custom plugins are already updated, but without Multiverse, you have no way of accessing the world.

OracleOfLight

Is it safe to /starthc again?

hcblue

Yeah, you can play the new hardcore world (/starthc). I just forgot to announce it. It's now called [HW], and 256 high just like every other world. "Sea level" is now at y=128. See photos for some screenies.

hcblue

vHW v0.15

  • Added exploding sheep and cows. They don't explode immediately, and they don't always explode. Figure it out. Grin.gif

Edit: The explosions are far smaller than that of a creeper's.

Imzo_Craft_135

o.o I might just stay away from sheep and cows and go for spiders and pigs instead...

hcblue

The explosions are a fraction of that of a creeper's, so they actually don't do much harm, just surprise you. Tongue.gif

Imzo_Craft_135

I can't even get any to explode anyway. Disappointed.gif

hcblue

Hmm... it might not work with cows that have already spawned... because if you kill a cow, it won't eventually respawn... I think.

SilverJ17

Was Multiverse updated or was Hardcore world added another way? I don't know if I'd go there, but whenever the skylands can come back (Are they?), I'd love to go there. I never did get a chance to build there or anything.

hcblue

Yeah, Multiverse was updated. The "Hardcore" world is its own custom plugin; Multiverse just loads the Hardcore world when the server restarts.

Mojang removed Skylands when they added The End, but some people have made custom Skyland world generators that behave like the old Skylands did.

xnfllydlcs

wat about resetting the leaderboard? =p we dont have any chance on appearing there otherwise. or maybe make it so that anything older than a month wont show up on the leaderboard?

hcblue

Nah, not resetting it. Instead, the leaderboard on the homepage only shows the highscores from the latest hardcore world.

xnfllydlcs

do items drop now?

hcblue

Since Hardcore world has been neglected recently (and no one plays it anyway), I'll be discontinuing it once 1.3 comes out.

xnfllydlcs

wtf how did oracle get the high score

hcblue

Cause she's more hardcore than everyone else combined. Cry.gif

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